Sunday, November 18, 2007

Filcosplay Freelancers Xp Year End Report

Filcosplay Freelancers XP, a cyberdunk.com Philippine Division 5 franchise, has been in existence for 19 games (all wins) and ended the season at 1st place with a record of 42 wins and 4 losses.

Team Stats:

Points Per Game: 153.26
Points Against Per Game: 58.53
Win Margin Per Game: 94.74

Team FG%: 63.50% (1148/1808)
Team 3PT%: 30.38% (89/293)
Team FT%: 53.73% (324/592)
Steals Per Game: 7.74
Blocks Per Game 4.63
Assists Per Game: 42.32
Off Reb Per Game: 17.58
Def Reb Per Game: 48.16
Fouls Per Game: 5.58

Most Points: Day 63: 183 Points Against Turtles Conquerers
Lowest Points Allowed: Day 67: Kept to 18 Points: Turtles Goshawks
Highest Margin of Victory: Day 67: 156 Point Margin against Turtles Goshawks
Most Steals: Day 62: 17 Steals Against Caloocan Sundown
Most Blocks: Day 47: 10 Blocks Against Cainta Ogres
Most Off Reb: Day 54: 28 Off Reb Against Dagupan Dinamo
Most Def Reb: Day 63 & 67: 64 Def Reb Against Turtles Conquerers and Turtles Goshawks

In addition, the team members have earned the following individual awards:

Kero Chan:
#2 Division 5 Most Points
#2 Division 5 Most Assists
#3 Division 5 Most Rebounds
#9 Division 5 Most Blocks

Erlou Maturan:
#5 Division 5 Most Assists

Retsu Aoyama:
#6 Division 5 Most Assists

Noir Valentine:
#7 Division 5 Most Blocks

Tuesday, November 13, 2007

Witty One Liners

Whether it's words of inspiration or simply a witty one-liner, Focusdep.com arms you with the best and brightest history has to offer. That's because Focusdep.com houses some of the best personalities in history, giving you a vast resource of quotes, quips, and one-liners that's sure to add an edge to your writing prowess. Check out Focusdep.com to learn more about this intriguing website.

Talkdep Abuzz with Friendly Games

Recently, the hot topic in Talkdep.com has been Friendly Games during off days. My own view of the topic is as follows:

Betting on friendly games for CDP and in-game cash is fine, but I feel it should be governed by the following rules to be clear and to avoid exploits from happening:

1) Bets are straight up (which means odds are always 1 to 1 - money is basically just transfered from loser to winner). The reason for this would be to avoid rigged friendly games that people exploit just to make money or CDP. Of course, they could rig it one way in order to transfer cash or CDP to another team though, but at least it's just 1 to 1 and with no additional profit.

2) Only the teams involved can bet on the match and both teams must bet the same amount or the bet is canceled.

3) Friendly games eat up Stamina like regular games, but also earn stadium income. The team who is home should be agreed upon by both teams involved in the friendly game.

The way I see this working is like a contract offer. One team sends the Exhibition Game offer (I like the term Exhibition Game rather than Friendly Game, but whatever). He stipulates things like who gets home court and the amount of CDP and in-game cash to be placed in a bet. The other team manager can accept or decline then send a counter-offer.

Here's a summary of possible Exhibition Game Options:

1) Home Court (who gets the stadium income - optionally, income could be split as well)
2) Cash Gamble (basically how much each team puts on the line for the game)
3) CDP Gamble (same as above but with CDP instead of cash)
4) Point Handicap (basically one team could spot another team X number of points to make it more competitive)
5) No Foul Outs (an option where basically foul outs are removed for that Exhibition Game)
6) Shootout (first team to hit 100 points wins)

These options make the game more interesting. Perhaps one team is confident enough to give another team a handicap and still feels that they can win and is willing to put CDP on the line or perhaps two teams want to see who has the better offense. These options makes all of these things possible.

Games are then played out in the same time slot as a regular game in the home team country's time slot (makes sense since they're playing in that court).

To catch up on these and other issues related to Cyberdunk, check out Talkdep.com.

Friday, November 9, 2007

Filcosplay Freelancers Xp Rides to the Top

November 9, 2007 :: Cyberdunk

Makati (AP) -- Ever since taking over the reins of the new expansion team, Filcosplay Freelancers Xp, playing coach Kero Chan has implemented a new, high-octane offense that's led to some startling results. Stressing unselfish play and blistering fast breaks, Filcosplay Freelancers Xp has buried opponents with tremendous leads that have left their opponents in the dust.

How effective is this strategy? In the last 13 games, the Filcosplay Freelancers Xp has scored an average of 146 points per game while allowing only an average of 60 points per game - that's an astounding winning margin of 86 points per game! "We just pull out all the stops from the get-go," Chan explained. "From the first quarter to the last, we give it our all, and the results have been great so far."

Chan's own play has benefited from this strategy as well. He's averaged 30.7 points, 1 steal, 8.2 assists, 5.7 offensive rebounds, and 10.2 defensive rebounds since moving to the Filcosplay Freelancers Xp. Other players have also stepped up their game. In fact, Kero Chan, Noir Valentine, and Retsuya Aoyama have all made it into the running for the Division MVP, with Erlou Maturan soon to make the list as well.

At this point, the
Filcosplay Freelancers Xp seems to be unstoppable, holding a solid 2-game lead over the second-placed Cadiz Hounds with a record of 36 wins and 4 losses. At this rate, they're the heavy favorites to stay perched at first place until the end of the season. "We should still remain vigilant," Chan warns. "The season ain't over yet, and we don't intend to put our guard down now. We're set to take the streak all the way to the end of this season and into the next."

Disclaimer: Kero Chan and all players, managers, and owners are fictionalized characters participating in the Basketball MMORPG, Cyberdunk.